A arma secreta para The First Berserker: Khazan
A arma secreta para The First Berserker: Khazan
Blog Article
General Khazan is a little like Guts, actually—at least in the fact that he says very little—and this is a revenge story after all. It's got some fun twists and turns, and I'm sure it'll be enjoyable for Dungeon Fighter Online fans, but Khazan is too damn flat and unexpressive as a protagonist for me.
24 por março do 2025 por André Custodio À medida de que a comunidade souls Teimavive mais viúva usando a carência por novos Dark Souls e utilizando o abandono de Bloodborne, seus olhares se voltam para os títulos originais de que vêm dando as caras nos últimos anos.
Quem gosta do um souslike mais “tradicional” provavelmente nãeste vai apreciar tanto este fato do que não há 1 Colossal mapa interconectado de modo a explorar.
Do you remember the moment that Sekiro forced you to start playing by its rules? For me, I was trundling through the game like I was playing Dark Souls when I hit the Lady Butterfly boss, and suddenly there was pelo room for doubt: if I didn't properly learn these new combat mechanics, I wasn't going any further.
O finesse do animação 3D pelo visual cel shading implementado com a tecnologia Unreal Engine oferece deslumbrantes cenários de modo a qual ESTES jogadores sintam como se estivessem assistindo a uma animaçãeste.
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Speaking of nice little rewards; another of Khazan's genius features is that it gives Lacrima (souls to level stats) and skill points for fighting bosses. That's right, not beating bosses; simply fighting them. "How is that not entirely broken?
Este Primeiro Berserker: os impressionantes gráficos cel-shaded 3D do Khazan dãeste vida ao mundo de Arad usando este visual vibrante de filmes animados.
Outra coisa de que igualmente incomoda bem é o fato do progresso em atalhos dentro dos mapas nãeste ficar salvo permanentemente The First Berserker: Khazan pelo game, quando comecei a criar backtracking nos mapas anteriores de modo a pegar ESTES colecionáveis da platina, me deparei com todos os atalhos qual eu tinha Espontâneo, completamente fechados.
You might think that's a weird criticism considering the genre—there are more important considerations than story—but that tale is front and centre in this game and far more prominent than in your regular soulslike.
Since skills don't consume stamina, you use them to supplement attacking and defending like little cheats, letting you throw out combos almost like a fighting game to deal as much damage as you can in a short window.
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It means that though bosses unleash long deadly combos, they're most vulnerable to a stagger right after them—a nice little reward for staying alive and a very smart idea.